Guardians Of The Galaxy

Drive: Pushing The Limits Of Space Opera

Today I’m talking about the webcomic Drive, created by Dave Kellett, which is a story that’s Pushing The Limits Of Space Opera. I already mentioned Drive in several blog posts.

Space Operas are awesome!

In movies, the coolest Space Opera lately was Guardians Of The Galaxy. Facilitated by technological progress, it sported amazing visuals. The combination of Space Opera and Superhero Movie was done very well.

Guardians Of The Galaxy even profited from the fact that it came late to join a long history of Space Opera movies: Non-human characters as part of an ensemble cast are no longer something that stands out too much, which enabled the film-makers to integrate all these genetically enhanced/modified/created characters so seamlessly that they could perform any imaginable movie character function. Paradoxically, by adding a raccoon and a tree to the cast, Guardians Of The Galaxy manged to make both the Superhero and the Space Opera genre appear more human.

Space Opera Webcomics are eve more awesome

I have no considered opinion what the latest, greatest Space Opera is on TV, in novels, or in printed comics, but I do have an opinion about webcomics:

Since Space Operas as stories are awesome, and webcomics as a storytelling medium are awesome, it come to no surprise that Space Opera Webcomics are super awesome.

Ever since the great webcomic Space Trawler by Christopher Baldwin (which will be the topic of another blog post here, some day in the future) came to its brutal conclusion, which was most fulfilling, if also very sad, there can no longer be any question that the webcomic Drive, created by Dave Kellett, is the current apex of Space Opera in webcomics.

What do I mean with: Pushing The Limits Of Space Opera? The possibilities to enlarge the size and scope of space operas in a numerical sense are endless: Adding more planets (or even galaxies), more races, more weapons, more magic, greater time spans; you name it, someone has done it. And this approach isn’t necessarily bad, as evidenced by a couple of great works which do this, for example one of my favorite webcomics, Schlock Mercenary. (Just to be clear, Schlock Mercenary does a lot of other cool things as well.)

Also, science fiction stories or space operas that do not push the limit as described in this post can still be totally awesome: Space Mullet (see also these posts), Trekker (see also those posts), Opportunities (see also those other posts), and Space Junk Arlia are fine examples.

Drive: Beware The SPOILERS!

Now I will have to back up this bold claim with hard facts, but to do so requires countless SPOILERS, so I encourage you to check up on Drive first.

It’s about 200 pages in, so reading it all will take some time, but it will be totally worth it: You will you avoid SPOILERS, and it will also be one of the best stories you have read in a long time.

Now, if you have read Drive, or are not afraid of SPOILERS anyway, you can proceed.

Drive: The Promises

Drive is very upfront and open with its promises to the reader:

  • By the end of the prologue, at page three, we know the main premise of the world-building, namely the Ring Drive and the Second Spanish Empire build from it. Tone and style are already being established.
  • About two dozen pages later, we know the main characters, but one, and also much more about the world-building, and most of the premise for the story. We have also seen a couple of amazing backmatter pages from the Enciclopedia Xenobiologia.
  • When the last addition to the main ensemble cast is introduced, it takes little more than a dozen pages till it is revealed that Orla keeps some secrets from the rest of the crew.
  • When the Filipods are introduced, it is made clear that they are poets whose loquaciousness can bore people to death, but also super awesome scientists and engineers.
  • Further into the story, we are presented with a map of the galactic powers that tells us about every place we will ever encounter.
  • When their home planet is cracked in half, the Filipods, because of their unique evolutionary development, are kept alive, and not thrown into the air like every Tesskan who lives on the same planet.
  • We also see, quite early on, an organisational chart that hints at a super-secret unit called Jinyiwei, headed by the Puno Gris.

Drive: The Surprises

But despite being so upfront, and never playing hide-and-seek or smoke-and-mirrors, Drive manages to surprise the reader, again and again, and on so many different levels:

There are many, many more. Which one are your favorites? Tell us in the comments!

Drive: The Big Payoffs

What makes Drive truly extraordinary is how the different surprising developments interact with each other and form a fabric of world-building that has few equals with regard to complexity, creativity, cohesion and clarity.

There is no hokus-pokus, mumbo-jumbo, yadda-yadda bullsh*t going on; everything in this story is mind-blowing exactly because it all makes sense, it all comes together.

Here are the examples for payoffs that fulfill the promises, surprise the reader, pull story elements together, and also intrigue us by promising even more fantastic story developments:

Just to make it clear, there are a couple more important developments that could be listed here as well, time and space permitting. This is a blog post, and not an epic!

Drive: The Future

The best thing about Drive is that we are just a little into the second act now, which means that the best is still to come. I’m really excited about the future of Drive and so should you; go check it out!

Now, what do you think? Please tell us in the comments!

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